![]() Read more: your original beginner's guide to Bridge Constructor Portal is just a click away. Experiment with both and you’ll quickly master them. Propulsion gel will obviously help building momentum to help clear gaps or make big jumps upward, while Repulsion gel will mainly be used to haphazardly bounce you around test chambers to find the goal. Just as in the main portal games, these two gels will do exactly what their names imply, speed you up rapidly in the case of the orange Propulsion Gel, or bounce you off of floors and walls in the case of the blue Repulsion Gel. If a stage has propulsion or repulsion gel in it, then it’s guaranteed to help you on your path to victory, so use it. Use momentum going over ramps and through portals to clear massive gaps and reach awkward portals and goals. Some portals will require you to carry your momentum through, with some requiring you to building a ramp or rapid decline to help accelerate your passage, use propulsion gel, or even drop into the portal from above. Portals will carry momentum through them, or as GLaDOS herself eloquently taught us many years ago “Speedy thing goes in, speedy thing comes out.” ![]() Yet Another Limited Run Game Site Appears Kicks Things Off With Bridge Constructor. Use everything you can in any given chamber to find the solution. Walkthrough All Puzzle Pieces And Kong Letters Automate Office With. Keep this in mind when slamming your car against some of the tougher test chambers, cubes have more than one use. You can avoid them entirely, of course, if you can find a path that allows it.Ĭubes will be your method of offence and solving many of the more awkward puzzles Bridge Constructor Portal has to offer.Ĭubes will be able to hit switches and smash through turrets, with enough force, and of course get affected by gels and other momentum changing elements, so you can bounce cubes through levels just like your car. You’ll need to build your paths so you can eliminate turrets, either by driving through them from behind, or even having a cube slam into them. It is a tutorial level meant to introduce you to launch plates. Turrets and lasers will be the two main obstacles you’ll need to avoid while making your way to the exit - going into the path of turrets will almost always result in a swift end. 'Fly like an eagle' is the third level in Chapter 2 of Bridge Constructor Portal. Sometimes, the path straight ahead isn’t the correct one, but portal usage will always point you in the right direction. Same goes for purple, and other colour portals - you’ll often be dealing with multiple, so take your time and plan out your route.įollow the coloured portals and you’ll quickly be able to discern a path through the level. Just take a look at our tips below, and if you need advice on building bridges, take a look at our guide.įirst rule of portals is simply “What goes in one side, comes out the other side.” The portals are colour-coded, so when you see a blue portal, you’ll know that passing through will lead you to the other blue portal in the level. Bridge Constructor Portal - Walkthrough - Part 30 - Air Show (PC HD) 1080p60FPSPlaylist. ![]() ![]() But if you’re already well-versed in the art of bridge building, you might want a primer on how to think with portals.īridge Constructor Portal melds the two concepts perfectly, and with our guide, you’ll quickly be mastering the art of portals and building professional grade bridges. You can support these constructions from below using the anchor points on the ground, or just add a ton of cables attached to the celing anchor point.Finally we’ve got a brand new Portal game to play with, and we’re building bridges. Using your first bridge as a base, make an upper path that will guide the carts into the dark blue portal. Because of the line of turrets you cant let the carts ride the ramp directly down. Make a downward path to lead the cart into the light blue, then use the anchor points in front of the left light blue portal to create a steep ramp that will launch the carts up toward the dark blue portal. 'Under heavy Fire' is the second level in Chapter 2 of Bridge Constructor Portal. Your path needs to delay the carts long enough for the Cube and pellet to reach their destination, so the idea path is light blue, to dark blue, to red. As you can see from the image below, I used a sort of lightning bolt shaped structure. Then use the anchor points in the middle above the green portals to place a few panels to redirect the pellet into the receiver on the opposite side. For the Cube, simply place a downward sloping ramp under the spawner in the top left corner. As always, begin by setting up the panels for the Companion Cube and energy pellet.
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